Start-up, rather than allocating space for all possibleĪnnotation combinations. The maximum number of metrics of each type is now specified at TuningFork_enableMemoryRecording(true) is called. More memory metrics are now recorded when This enablesĭetailed crash reporting from within Android Performance Tuner. TuningFork_reportLifecycleEvent should be called upon theĪppropriate Java onCreate, etc. The previous method of setting a loading time annotation will Time from app startup to TuningFork_init and the first tick TuningFork_stopRecordingLoadingTime should be called to New functions TuningFork_startRecordingLoadingTime and Note that for support of multiple refresh rates in Androidġ1, whether using auto-mode or not, SwappyGL_setWindow Note that the Game SDK is nowĪvailable via the AGDK Libraries Jetpack library.Īuto-mode refresh rate switching support. The main change in this version is the addition of a mechanism to record Is sent for later analysis of loading abandonment. When a player backgrounds a game during loading, an event When linking against them, rather than linking against the generic 'gamesdk' Note that the Game SDK libraries must now be referred to individually The Android Frame Pacing or Android Performance Tuner APIs. Promotion of the Jetpack libraries from alpha to beta. This release is an internal feature release for Android Performance Tuner and a Intermittent upload failure due to JSON formatting of times.Ī problem with uploads on release builds. TuningFork_startLoadingGroup and TuningFork_stopLoadingGroup.Ĭalling TuningFork_flush immediately uploads data rather Loading events must now be grouped with calls to There are no changes to the Android Frame Pacing This release has improvements to the loading times API for Android Performance TunerĪnd several bug fixes. Provides a single native API that works in Android 4.1 (API level 16) Oboe is an open-source C++ library for high-performance audio on Android. To the Android Frame Pacing library and to the Android Performance Tuner. This release is a bug fix release for Android Performance Tuner.įix loading time and duration recording on devices with inconsistent CLOCK_BOOTTIME. GameController is a new component that allows easier interaction with and management of external GameTextInput is a new component that improves interaction with the Android soft keyboard. GameActivity is a new component that replaces and improves upon the NDK's NativeActivity. Several new libraries along with minor bug fixes in the Android Frame Pacing Referred to as the Android Game Development Kit. Where we used to refer to this product as the Android Game SDK, it is now Memory reporting is now as time-series rather than histogramsĪllow programmatically setting upload interval This major release includes the memory advice library and several fixes for other libraries.Īdded handling of insets for positioning of game UI around theįixes to avoid input event losses and prevent consuming all This was named as the Android Games SDK up till the v1.2.4 This page outline changes for each release of the Android Game Development Kit
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